This isn't just dev talk but user talk as well. It may indeed be a stock issue, but I hope we can at least work around it in code. Which brings me to the topic of this post. 1 Planet Creation Tools 1.1 Addons for Kopernicus 1.2 Planet textures 2 Image Editing Software 2.1 Free Software 2.2 Paid Software 2.3 Plugins for PhotoShop 3 Other Tools It contains the following changes: 1.) I've recently got KSP from the KSP website, and I've been experimenting with mods.                             latitudeRange You signed in with another tab or window. While it would be good to keep those ranges, an additional biome parameter would be awesome.                                 endStart = 0.05 For example, let's say I define a land class that has a longitude range of 0.6 to 0.9. @Sigma88 struggled with it and said he thought it was a stock bug, so maybe there's nothing that can be done about it.                             altitudeRange Go to the respective Github page Click in the dowload section on Kopernicus.zip Installing: Go to your KSP root folder Unzip the file into the GameData folder WIP Setting up the basic file. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-02-04.                                     density = 1                                 endEnd = 0.68 No issue in asking! A.)                             latitudeDoubleRange https://github.com/R-T-B/Kopernicus/issues?q=is%3Aissue+is%3Aclosed.                                 startEnd = 0.41                                 startEnd = 0.21 CKAN The Vulture Star is a main sequence star similar but more massive to Kerbol. Known Bugs: 1.) In this tutorial I cover the creation of gas giants like Jool.                                 startEnd = 0.1 ©2020 Take-Two Interactive Software, Inc.                                 endEnd = 0.95 It still needs a few other things done, like the modlist and deciding whether to do science or career, but I have a few interesting twists I plan to apply to my mission report. It's just a small bugfix release to keep us in bugfix parity with Prestja's work. Appreciate it, I'll watch for it and wish you the best mission results! Note: Your post will require moderator approval before it will be visible.                                 {                                 endStart = 0.9 @R-T-B, if you want something to put on your todo list, here's an idea that I'm sure would be very welcomed by the planet modding community...  allow the placement of terrain scatters by biome. It works.                             latitudeDouble = False Kopernicus 1.8.1:  https://forum.kerbalspaceprogram.com/index.php?/topic/181547-181-1-please-fork-me-kopernicus-kittopiatech/Kopernicus 1.9.1:  https://forum.kerbalspaceprogram.com/index.php?/topic/194936-191-kopernicus-continued/&tab=comments#comment-3807018NEW-Kopernicus 1.10.1: https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1100r-t-bs-kopernicus-unified-bleeding-edge-branch.                             color = 1,0.5,0,1 GeoGent.   Your link has been automatically embedded.                             coverageSeed = 12345 Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System's. A.)                                 startStart = 0.05 2.) 2. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 42. It won't. these faraway planets and moons provide a challenge rarely encountered in Kerbal Space Program. We can also see many cacti to the right in the pink area (<0.75 longitude). Also, thanks @OhioBob, I think I know where to look now. I haven't heard a report in a bit but every little bit helps. why are there no mods that add planets or new star systems to any of the newer versions of KSP? For instance, you'll find icebergs at all longitudes all the way around the planet. So, I hope you don't mind me asking, but I'm really inexperienced with the technical properties of Kopernicus, and I am planning on using Kopernicus for my new mission report, once Kopernicus is stable for 1.10. The pink is the Desert land class.                                 startEnd = 0.61                             coverageBlend = 0 By My goal was to locate scatter-based cities, but the limits in gamenever really matched the inputs. From a user that use and abuse from Kopernicus I will give this a try right now for sure.                                 startStart = 0.8 Please keep in mind this branch may be more buggy than Prestja's stable Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. It's not a MAJOR bug but it does make atmospheric temps a bit lower than they should be, and takes away their variance. Thank you!                                 startStart = 0.39 Select kopernicus bleeding mono edge Select add Refresh and search it up Then get parallex. It's just a small bugfix of the last bugfix (lol don't you love that) that actually made things worse. You can post now and register later.                             color = 1,0,0,1 Issues rank.                                 endStart = 0.99 Contains many high … I'll probably push it to stable by tomorrow. RU; Я установил пак планет Beyond Home скачал все доп моды и тд. Only now I realized that we have a new Kopernicus!                                 { × If you want an example from JNSQ that produces the bug, look at the Desert land class. I just tested it in KSP 1.9.1 and the bug definitely still exists.                             noiseBlend = 0 But when we limit the range to some less than the full range of longitude, nothing places in the fourth quadrant of the map, i.e. [12/27/20] Kopernicus (Bleeding Edge Release 58) [12/26/20] Outer Planets Mod (v2.2.8) [12/26/20] Community Resource Pack (v1.4.1.0) [12/26/20] Persistent File Backup Generator (v0.3.1) [12/26/20] Toolbar Plugin (v1.8.0.5) [12/26/20] Toolbar Controller (v0.1.9.4) [12/26/20] Click Through Blocker (v0.1.10.14) [12/26/20] KSP v1.10.1 w/ MH & BG It should be noted I am a member of the current Kopernicus Maintainence effort and this is an official Kopernicus-Continued subproject.                             minimumRealHeight = 0 I mean, 99% certain it should be fine.                             alterRealHeight = 0                             coverageOctaves = 1 Many features that make it into mainline Kopernicus are born, … The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. I've turned on createColors to show the land classes, and I increased the scatter density. unhandled exception error? Kopernicus has a "Bleeding Edge" release-candidate that supposedly works with 1.10, minus Comet support - if you can't play without Outer Planets or whatever planet pack you usually do, it's finally time to upgrade to 1.10!                             } I'm still learning the Kopernicus code in some ways (it's quite the beast! You can make a planet the same way that i did and have it fully functional!                             noiseSeed = 54321                                 endEnd = 2 Packs for Kopernicus (KSP 1.3.1) Name Kopernicus Version Description Category 10x Kerbol system: 0.6.3 Rescales all the stock bodies to 10 times their original sizes.                                 startEnd = -1 This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. It includes a bugfix for atmospheric temp calculations in multistar planet packs (they were referencing the wrong star). Sure, just opt in to our private beta CKAN repo. A major usability improvement would be to   allow input of Latitude (-90 - +90) and longitude (-180 - +180) In degrees rather than percents, although the calculation is not too hard, it is still a barrier to entry and complicates things. Nice-- thank you very much, I'll get my OPM mission report started up. It's generally a dependency or modders tool. Pull requests are great too, but I understand not everyone is a coder.                         }.                             noiseOctaves = 1 I have seen some configs using ranges beyond 0-1 for these values but never knew why.                             coverageFrequency = 1                                 endStart = 0.15 maybe. I do advise planet pack authors to test on Prestja's branch for 1.9.1, and mine for 1.10 (since it's the only one). Aug 23, 2020 03:05 Profile; Post History; Rap Sheet There was a small bug with the above fix afterall...  it does not work on moons with atmospheres (poor laythe).                         {                             coveragePersistance = 1 It's the one called "Kopernicus_BE". [1.9.1+][Kopernicus] The Vulture System - A new star system.                                 startEnd = -1                             noisePersistance = 1 Plock is the tenth planet of the Kerbol system. LandClasses are defined by latitude, longtitude and altitude ranges. Class                             scatters                             }                             lonDelta = 1 And yeah, I welcome suggestions like this as long as they fit the scope of Kopernicus.                                 startStart = 0.59 @R-T-B, I just tested GEP with release 3 and the temperatures are now working correctly. Cool stuff you have no idea... (do I even?). и вот всё наконец заработало, НО! Here longitudeRange starts at 0.59 and ends at 1. Unfortunately, it's too late to run it through proper Q&A though. Powered by Invision Community, [1.8.1-1.11]R-T-B's Kopernicus Unified "Bleeding Edge" Branch.                             }                             altitudeRange I've never experienced the bug in latitude, but I definitely have in longitude. ©2020 Take-Two Interactive Software, Inc. Kopernicus "Bleeding Edge" Unified Downloads, KittopiaTech "Bleeding Edge" Unified Downloads, https://forum.kerbalspaceprogram.com/index.php?/topic/181547-181-1-please-fork-me-kopernicus-kittopiatech/, https://forum.kerbalspaceprogram.com/index.php?/topic/194936-191-kopernicus-continued/&tab=comments#comment-3807018, https://forum.kerbalspaceprogram.com/index.php?/topic/195699-191-1100r-t-bs-kopernicus-unified-bleeding-edge-branch, Priest of the Evil Frog God (Repent, frog food!                             alterApparentHeight = 0 Bleeding edge BETA version of Kopernicus... (CAN be used in KSP Ver. Or maybe both. ), but I'll definitely look into the feasability of that. ). Particle fixes and further small-scale optimizations for the landscatter culler.                                     density = 0.35                                 Scatter                                 Scatter Urlum is an ice giant and the eighth planet of the Kerbol system.                             longitudeRange Currently, the entirety of the current version of Kopernicus is downloaded at once. No good, and the origin was pretty simple but just required me to chill out for a bit so my brain could work.                             noiseFrequency = 1                             noisePersistance = 1 Game breaking bugs are rare but I don't want to be "that guy" if the apocalypse happens, you should always backup. 1.) Paste as plain text instead, ×                             { When the full range of longitude is used like that, the bug doesn't occur.                             noiseColor = 0,0,0,0 Using -1 to 2 is just to provide some overlap to assure there aren't any seams. Clear editor. Maybe you mean the bug is for latitude?                                 endEnd = 0.2 Display as a link instead, × Updated forum information can be found here. This is where we test new things and learn how break the universe with gusto. The longitude range is from 0 to 1, with 0 being the left edge of the texture maps, and 1 being the right edge of the texture maps. There is a link in my signature if you want to visit it. I'll tell you if anything goes wrong with Kopernicus in my mission report.                             name = OceanIcebergs Right after we make an interface for Jool's new shader system and document it... (working on this now). Resolved (fixed now) bugs are listed in closed tab.                                 endEnd = 0.61 R-T-B, July 18, 2020 in Add-on Development. I found a land control example in JNSQ, and it uses way more range than 0 to 1...  we've got longitudes of 2, and -1....  can you help elaborate how it is supposed to work given this example of the iceberg fields from there? Yes, this means we can support old releases well into the future if this works. Please keep in mind this branch may be more buggy than Prestja's stable Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. It holds 6 planets, all with individual backstories. A common source code base for both 1.8.1-1.11, enabling easy retrocompatability when we fully move to 1.10.x. Yes, it is latitude. This would be good but we'd have to retain backwards comparability, so it'd have to be a new parameter name or something. At least that's the way it was when I last tested it, which was probably a year ago. I am scrubbing it out and making a new release now.                             latDelta = 1 Nov 9, 2020 @ 9:45pm why are there no planet mods for newer versions of KSP? Kopernicus is licensed under the GNU Lesser General Public License, Yay!                                 endEnd = 0.05 You can find Kopernicus here. But your description isn't quite adding up. This is where we test new things and learn how break the universe with gusto.                             { New release of my branch, release 2.                             noiseOctaves = 1 Please ensure you grab the right version for your KSP version! If you do find any bugs, they'll most likely be minor and/or visual-only, but do report them.                             } Yeah, it was pretty much just a dumb mistake on my part by working too fast. Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of new celestial bodies to Kerbal Space Program.                             scatters "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Presently, over the base Prestja Kopernicus-Continued branch, this branch also features.                             { I play with JNSQ on 1.10, which actually is a little more heavy than OPM. For some reason, though, I can't get Kopernicus to load, nor can I get the Interstellar Adventure Revived planet pack to work along with it. This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Kerbal Space Program > General Discussions > Topic Details. This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs.                             latitudeDouble = True It is the second planet added in the Outer Planets Mod and is the Uranus analog for Kerbal Space Program.                             alterRealHeight = 0 I've even tested OPM. It'll be a good invesigative course for when I get done with the gas giant shader interface (that'll likely take a day or two). I Hope you enjoyed!                             { Report if you find any! Reply. Credit must be given to other current Kopernicus Maintainers @prestja, as well as previous authors @Thomas P. , @Sigma88  and many others for their incredible work in building an elegant solution for bringing new worlds to KSP.                             noiseColor = 0,0,0,0 https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-2. Posts where kopernicus has been mentioned. For the record, I am presently playing on 1.10, so I "eat my own dogfood" at the moment, and have not noticed any big bugs.                                 } I've yet to say, visit all the gas giants and planets personally without cheating, but yeah, it seems to work. Technically I support 1.9.1 as well, with extra features like particles.                             latitudeRange When we use the entire range of longitude (0 to 1), scatters place OK.                                 startStart = -1 No more FAQ for now, ask me something frequently and I may add it to stop you... Kopernicus "Bleeding Edge" Unified Downloads  (the base mod), KittopiaTech "Bleeding Edge" Unified Downloads  (this is basically a GUI for Kopernicus pack developers, hit CTRL-P in mapview, most don't need it). from 0.75 to 1. It says something along the lines of "Kopernicus failed to load the system due to an exception in the loading process," on startup. You'll need to install it, then manually replace the Kopernicus install it gave you with the bleeding-edge … It will be ready sometime tomorrow. I haven't tested it recently, but based on my conversations with Sigma88, I doubt anything has changed. Please download the right output zip for your version.                             coveragePersistance = 1                             noiseSeed = 54321 If you have an account, sign in now to post with your account. According to the settings in the config, the Desert land class should extend from longitude 0.59 to 1, so the pink should extend all the way across the screenshot. A lot of my fixes end up in Prestja's stuff though after testing. There aren't many right now really, just feature requests mostly: https://github.com/R-T-B/Kopernicus/issues. EDIT:  Actually, I think I may have a lead on this particular bug, it looks like it may be something we can deal with in the Utilities class.                             name = Desert It's far from comprehensive, but provides a decent understanding of the basics.                                 endStart = 0.59 Will try not to let it happen again by working at home in the future and not at work, lol.                                     scatterName = cactus                             alterApparentHeight = 0                                     scatterName = iceberg                             delete = False Scatters will place OK between 0.6 and 0.75, but no scatters will place between 0.75 and 0.9. It's actually already up, just not officially begun because I was afraid to try out Kopernicus before some confirmation it would work well.                             noiseFrequency = 1 Jeceratops.                                 startStart = -1 None known right now, but given the beta state of this release, don't be afraid to report any you find! 1.9.1 needs a zip with _1.91_ in the filename, 1.10.1 needs _1.10.1_, 1.11.0 is _1.110_, etc. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. @R-T-B, while you're looking into it, there's also a bug in the longitude range when placing scatters. In the image below we're looking due north along the 180-degree line of longitude (0.75). For some reason, though, I can't get Kopernicus to load, nor can I get the Interstellar Adventure Revived planet pack to work along with it. Do the following technique to start this: From your main CKAN window, go to "Settings." KSP 1.11 specific fixes to sun flickering at extreme distances (intersellar range).                             coverageFrequency = 1 The whole idea is this is the eternal testing ground. No After Kerbin: 1.7.3-2 The Kerbol system 4 billion years into the future. A development thread! It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, just like real-life.                             coverageSeed = 12345 Even icebergs and their colliders work, which was a cool surprise.   Your previous content has been restored. viewpoint. In a KSP safe file, what planet a craft is orbiting is identified by the FlightGlobalsIndex. This page lists various tools that can help creating your own planets. https://github.com/R-T-B/Kopernicus/releases/tag/UBE-release-3. I've seen many inquiries about this, so I'm sure modders would be thrilled to have that optional available. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. Thanks for the report. This one should be harmless (not that any of them are "save game eating" bugs but they did have some wrong math on temps). KSP-CKAN. I have also encountered similar  issues when trying to specify a very narrow range (equivalent to <1 degree).                             { Click "New" under "Metadata Repositories", Add our CKAN repo in the resulting text box. At present terrain scatters are placed using LandControl, in which landClasses are created for the placement of specific types of scatters. So, just to be sure, playing in OPM with this version of Kopernicus should do nothing super wrong? This will grant you auto updates from the beta tree and get you all this stuff straight from CKAN!                             longitudeRange                             coverageBlend = 0 It says something along the lines of "Kopernicus failed to load the system due to an exception in the loading process," on startup. Sigma indicated to me that he observed the same bug and wasn't able to fix it. Might I know the current unsolved bugs (preferrably in layman's terms so I can understand them better than the wordings provided previously), so I may decide whether to use Kopernicus now or wait until it is more stable? This guide is intended to help you with Kopernicus.                             }                             minimumRealHeight = 0 You can find all known open/unresolved bugs on my github page. Upload or insert images from URL. "CKAN Settings." But if it can be fixed, it would be welcomed. None known as of now, however that does not mean there is none! Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 42. This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Kopernicus Continued Planetary System Modifier is a mod that provides for the graceful introduction of new celestial bodies to Kerbal Space Program. But my branch is more experimental than Prestja's, he is more "slow and steady" reliable where I'm more "let's get this thing updated immediately," hence the divergent versions.                             } Hold off on downloading release 2, it has a bug that was also in Prestja's branch. A place where I can post all my buggy screenshots and find errors for 1.10.x.                             { There are a few cacti to the left, but that's probably just due to randomness in their placement (they disappear completely as we move farther to the left).   Pasted as rich text. December 12, 2020 at 6:27 pm First off, RIP the Razor Crest If you watch the mandolorian you'll know what I mean. We did change some scatter code and fix some scatter bugs, it's possible it may already be fixed. ×                             } Disclaimer This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs.                             } I’ve struggled with this bug myself in my Terrainium project.                                 startEnd = 0.85 -1 to 2 is effectively the same as 0 to 1. #? These features do get tested, briefly, and they generally work, but still, bugs can be slip by and be real, so it is important to BACK UP YOUR SAVEGAMES! Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons.
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ksp kopernicus bleeding edge 2021